I venture on to Markarth, as I enter the city a citizen goes insane and beats what appears to be a peasant woman to death right there in the streets. I pay no heed to this, Markarth I noticed right off that it didn’t appear to be a good city. Most of the city’s residents tend to be quite unfriendly to outsiders. At one point as I was exploring the city I saw two skeletons and as a guard stop and looked at me and then looked up and said don’t trip. Apparently this city has had two, TWO people fall to their death from the stair case above. you would think they would install a railing or something. Nope they just let the rotting corpse lie and just tell visitors “don’t trip”
I had decided to just leave I was getting a bad vibe. As I was walking to the gates A Vigilant of Stendarr asked me if I had seen anyone entering/leaving the house. He believed that it was being used for Daedra worship. I should have said no and kept walking, but no, I who have to help people in need as the arch-mage I must help set an image for the mage’s college so that the people would once again trust them. Upon entering the house, Tyranus comments that it shows no sign of old age, despite the fact that nobody ever enters or leaves. The whole house emanates a strange white fog. Immediately after he stops talking, a noise comes from downstairs. He lead me to a door, then asks me to open it. The door is locked, and triggers dialogue from a mysterious Daedra, who claims that I was stronger than Tyranus, and ordered me to kill him. I refused. Tyranus told me to leave the house first, but the entrance door out is magically sealed! The whole house starts to shake, and items fly about the room. The voice commanded me yet again to kill Tyranus. Tyranus gave in to his panic and attacked me, so I was forced to kill him in self-defense. Once he was dead, the voice congratulated me, and instructed me to descend farther into the house to claim my “reward”. I had no other choice to obey, because the entrance door is still sealed. going deeper and through a hole in the wall into a subterranean tunnel leading to an altar with a rusty mace upon it. the voice demanded that I take the mace, I didn’t want the mace I didn’t want to be here, but I had no choice. as soon as I grabbed the mace this triggered a spike trap, which locked me in place. great I thought I’m going to die The voice reveals that the rusty mace is his Daedric artifact, the Mace of Molag Bal, desecrated and left to rot by a priest of Boethiah. The Daedric prince is very unhappy with the fate of his weapon, and commanded that I lure Logrolf the Willful, a priest of Boethiah who has been desecrating Molag Bal’s altar in Boethiah’s name, to him so he may break his spirit.
Great now I’m a servant of an evil spirit. I was released. I had learned that the Forworn have Logrolf. Now rescuing Logrolf went without incident I went charging in with swords drawn and found Logrolf. YAY I thought about time something happens like it should. However Logrolf refuses to be set freed! He doesn’t believe that I’m here to rescue him. I had to bribe the bastard to get him to leave! After all that work I had to give him 300 gold pieces just to get him to move. By this time I was no longer upset I was taking this being to meet his doom.
We re-enter the Abandoned House, and Logrolf immediately runs off to the basement. He was trapped in front of the altar like I was, and was bantering briefly with Molag Bal. The Daedric Prince then gave me the rusted mace and commanded me to beat Logrolf into submission with it. so I did I beat the A-hole into submission. then I killed the bastard and took my gold back. now not only am I the Arch-mage, I am now the champion of an evil Daedric prince. Great some warrior mage I am. The people are going to friggin hate me!